package com.icee.myth.manager.message.serverMessage;

import com.icee.myth.common.message.serverMessage.Message;
import io.netty.channel.Channel;

/**
 * 游戏服务器->manager服务器，游戏服务器连接manager服务器成功消息。
 * @author liuxianke
 */
public class ClusterConnectManagerMessage extends ServerManagerMessage {
    public final Channel channel;

    public ClusterConnectManagerMessage(Channel channel, int serverId) {
        super(Message.MessageType.MANAGER_CLUSTER_CONNECT, serverId);
        this.channel = channel;
    }
}
